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Author's profile photo Rohit Mahajan

Examples of SAP Applications using Gamification

Please share examples of SAP applications using gamification.

Best regards,


Following is what i have seen.

1)  SDN.

Hi Rohit,

what about SAP applications applying the Guided Activity paradigm. They are using breadcrump navigation which indicate how many steps you are away from completing the business task. I believe the gamification mechanic behind is “progression”.



Thats true, They also use one of the game mechanic.

Best regards,


here some additional examples:

CHIO Aachen Fan App:

SAP TwoGo:

Best regards,


This is a type of progression, but I’m not sure it’s a true game mechanic.


Mario has explained all Game elements here.

Best regards,


Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users’ self contributions.Gamification has been studied and applied in several domains, with some of the main purposes being to engage (improve user engagement, physical exercise, return on investment, flow,  data quality, timeliness), teach (in classrooms, the public or at work), entertain (enjoyment, fan loyalty), measure(for recruiting and employee evaluation), and to improve the perceived ease of use of information systems.A review of research on gamification shows that a majority of studies on gamification find positive effects from gamification. However, individual and contextual differences exist.

Gamification uses an empathy-based approach (such as Design thinking) for introducing, transforming and operating a service system that allows players to enter a gameful experience to support value creation for the players and other stakeholders.Gamification designers address the user as player to indicate that the motivations and interests of the player are in the center of the gamification design.

Gamification in a narrow sense is used in a non-game context, is built into the service system, and is aiming at an infinite experience. It does not aim at creating a game but offering a gameful experience. In a broader sense gamification also includes game context such as in serious games and finite and infinite games.


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