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In my previos blog ABAP LOGO?  (ABAP LOGO?) I show you my newest proyect…A LOGO programming language like using ABAP…That was a prototype…But now, it’s ready to rock -;)  I have added a lot of improvements and change some other things… So…What’s new? * You can choose to either Save or Load the script file. * It can understand the following commands:   ** WRITE ** SQUARE ** FILL_SQUARE ** TRIANGLE ** FILL_TRIANGLE ** RECTANGLE ** FILL_RECTANGLE ** HORIZONTAL_LINE ** VERTICAL_LINE ** DIAGONAL_LINE * You can either watch the generated graphic or sended to the spool for later printed. * It has some sort of error handling for the script. So, let’s a take a look at the pictures…image          imageimageimageimageimage
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  1. Abesh Bhattacharjee
    Blag,
    The next thing I know you’ll be making games in ABAP for the Wii 🙂

    But this made me sort of nostalgic… reminded me of when I first made some graphic in LOGO 🙂

    Cheers
    Abesh

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    1. Alvaro Tejada Galindo Post author
      Abesh! Thanks for your comment! I knew you would like this -;)

      Games in ABAP for the Wii? That would be really cool! At least we know that we can use the Wii controllers (Thanks Dan and Ed) LOL

      Actually…I had never used LOGO -:) But being and Übergeek I needed to be aware of it -;)

      Greetings,

      Blag.

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      1. Lalit Gandhi
        LOGO is definately a great idea….
        Someone talked about ABAP game… that reminds me, few months back I developed Sudoku in ABAP. (Due to naming convention, I named it Zudoku:-) but never got a chance to post it in the blog.
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        1. Alvaro Tejada Galindo Post author
          Hi Lalit:

          I was one of the ones talking about an ABAP Game -:) Slowly working on it, because my lack of time -:( Anyway…If you made Zudoku, you should go a blog about it! -:D I love anything that involves ABAP and crazy ideas -;)

          Greetings,

          Blag.

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  2. N XO
    I think it’s possible, using RFCs, do animations in ABAP.  I won’t tell anybody, or there’ll be no work done at all.
    (0) 

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